Im Projekt m^2 [medienquadrat] an der Fakultät Medien der Bauhaus-Universität Weimar wurde zur Evaluierung von Online-Lerninhalten u.a. ein textbasierter Chat zur Diskussion von Lerninhalten und Konzepten eingesetzt.
Amazons Beschreibung In the broadest sense, this work is about visualizing collections of electronic information through information graphics. Website mapping can be used for supporting the planning progress, the understanding and navigation of visitors and finally the management of the site by the producer. Meine Meinung collection of great information Weiterlesen…
Amazons Beschreibung An excellent book for anyone who wants to understand why so much software is so poorly designed — and an even better book for anyone who wants to DO something about the problem. Must reading (and doing!) for programmers of any level. Meine Meinung Nice Book about User Weiterlesen…
Amazons Beschreibung This fourth edition of ‚Designing the User Interface‘ provides a complete introduction to human-computer interaction (HCI). It covers theoretical foundations, and design processes such as expert reviews and usability testing. A major change in this edition is the integration of the World Wide Web and mobile devices throughout Weiterlesen…
Amazons Beschreibung Aptly subtitled „New Directions for Designing Interactive Systems“, The Humane Interface is essentially an introduction to a new school of the craft of semiotics. Although the author doesn’t use this specific term, The Human Interface, the book explores the intelligent design of efficient signs and symbols for the Weiterlesen…
An authoritative text by one of the premier researchers in usability engineering in the 1990s, Jakob Nielsen’s Usability Engineering provides a landmark guide to software design that has helped bring this area of research into the mainstream of computing. „Usability“ is the measurement of how easy or difficult it is to be productive with a piece of software. It often looks at the user interface–what elements appear onscreen and how efficient, confusing, and/or intuitive they are for beginning, intermediate, and advanced users. „Usability engineering“ is the formal study of usability. It grew out of research on human factors, which looked at the way people interact with their environment.
The best thing about this book is its concise, cut-to-the-chase approach when defining usability and ways to measure and improve it. As the author notes, in the old days of computing, documents that attempted to define usability might have over 1,000 rules. The author offers just a handful of guiding principles for creating better software that apply even today. (Published just before the Internet revolution, this book’s principles still hold true for Web designers, as well as those who create more traditional applications.)
Throughout this text, the author argues for the benefits of improved software usability. With software use as with all things, time is money and making more efficient interfaces translates into lower personnel costs and more productivity. The book also does a fine job of integrating usability design into the software development process, with guides for planning, working with end users, and running tests with users (whether on videotape or in person). The 50-page bibliography attests to the author’s previous research on usability.
For anyone who needs to create better, more efficient software, Usability Engineering can help. This clear and intelligent guide to the science of usability engineering has helped enhance the potential of computers to work with end users more efficiently. In the new century, software developers will undoubtedly seek new advances in usability, in part because of the groundwork laid by books like this one.
Nielsen ist der Hardliner beim Thema Usability. Wenn es nach ihm ginge, dann wären Flash und CSS verboten. 🙂 Seine Ansichten sind Geschmacksache, seine Methoden sind gut.
Dieses Buch ist ein Muss für jeden, der sich mit Benutzbarkeit beschäftigen will.
Nielsen, J. (1996): „Usability Engineering“, San Diego / San Francisco / New York: Morgan Kaufman, Academic Press
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In GUI Bloopers, consultant Jeff Johnson uses 550+ pages to illustrate common pitfalls in user interface design, the all-important iceberg tip that end users confuse with applications and that developers confuse with end users. Reporting on 82 incidents of bad design, Johnson manages to cover the essential point of his message: software designers should think of their user interfaces from the user’s point of view. Not profound, but profoundly overlooked in most low-end to mid-range development efforts. His codification of GUI design in eight predictable principles will help GUI newcomers realise that the customer must be pleased with the product. Of course, the customer doesn’t always understand what he or she wants. Hence, GUI development is iterative. When the customer is not at hand, a surrogate will do, so usability testing is essential.
The bloopers include mistakes in window design, labelling consistency, visual/grammatical parallel construction, coherence of look and feel, and clarity. Most perceptively, Johnson observes that CPU speed in the development group hides many design mistakes. Moreover, context-scoping, already a subtle problem in software design, must be implemented in GUI design. Input error handling is the most psychologically sensitive of all GUI design characteristics. User error messages can easily be too vague or too specific, and diagnostic error messages should be user manageable, if not actually user interpretable.
Like the Hollywood out-takes that gave us the „blooper“, the entertainment quotient here is measured in mistakes, not successes. Teaching by counter example rather than by example at an estimated ratio of 3:1, Johnson panders to our invertebrate instinct to measure our own successes by someone else’s failure. To his credit, he recognises that User Interfaces include pedestrian texts (like his) as well as graphical interfaces for computer applications. His self-referential style gives the book an egocentric slant, but he is both priest and practitioner: he submitted a draft to usability testers and reports the results in as an appendix. One criticism was of too many negative examples. Hmmm.
Thanks to other tester comments, GUI Bloopers is a browsable book, allowing the few nuggets of wisdom to be located. For the most part, the book’s value can be captured by reading the seven page table of contents carefully.
Ein richtiges Kochbuch für Interfacegerichte. Eine Sammlung von schlechten Beispielen und deren Verbesserung. Für unterschiedliche Lesergruppen (Programmierer, Manager, Gestalter, Nutzer) aufbereitet.
Ist einfach geschrieben. Für weit fortgeschrittene GUI Designer ist das Buch nur bedingt zu empfehlen, weil viele Beispiele meist auf dem Niveau von Usability Neulingen sind.
Johnson, J. (2000): „GUI Bloopers“, Morgan Kaufmann
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Amazons Beschreibung A remarkable range of examples for the idea of visual thinking, with beautifully printed pages. A real treat for all who reason and learn by means of images. Meine Meinung Ein sehr schönes über Informationsvisualisierung. Es gibt in diesem Buch keine Anweisungen, wie man am besten Informationen visualisiert. Weiterlesen…
InformationDesign.org is managed by the same people who run the InfoDesign and InfoDesign-Cafe email discussion lists. We aim to turn this site into a reference hub for web-sites, organisations, conferences and other resources of interest to information designers, and have begun by providing the links on the page below. With Weiterlesen…
Mein schnurloses Telefon zu Hause war kaputt und ich mußte mich in den Telefon-Dschungel begeben und ein Neues suchen. Und ich habe eins gefunden. Das Eurix Style von DeTeWe. Es ist schön. Man erkennt sofort, auf welchen Knopf man drücken muss, wenn es klingelt. Außerdem nimmt es nicht selbsttätig ab, Weiterlesen…