Mal wieder ein richtiges schönes TED-Video: Gary Flake zeigt eine coole Demo zu Informationsvisualierung und Web Exploration:
Siehe auch
Organized at 2nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010) in Berlin, Germany - Sunday, June 20th, 2010
Theme
Since almost over one decade, patterns have been gaining a lot of interest in the domain of Human-Computer-Interaction (HCI) engineering.
It is generally agreed upon that patterns can be used to facilitate the exchange of best practices and knowledge between the interdisciplinary team members, involved in interactive systems design process.
Despite intense research activities in the last years, HCI patterns still lack in a standardized description and organization. This makes it difficult for the developers to identify the relevant patterns for solving a problem as well as to apply them accordingly to the problem context.
To fully benefit from HCI patterns within the engineering of interactive computer systems they have to be prepared for integration into a model-based user interface development process. Instead of guiding and advising the UI developers of which solution should be applied, HCI patterns should enable the easy reuse of already designed model or code fragments.
To enable the integration of HCI patterns in the model-based development process the informal textual, or graphical notation of HCI patterns has to be overcome.
HCI patterns have to support the formal description of their solution-part, which allows the direct integration of the solution-parts into the different models, like task-, dialog and presentation-model.
Topics of Interest
We solicit papers addressing one or more of these issues:
- Development of HCI patterns
- Languages for the definition of HCI patterns
- Pattern representation: UML, XML, USiXML, mathematical formalization etc.
- Tools supporting the development of HCI patterns
- Pattern-oriented design and engineering
- The combination of models and HCI patterns in a model-driven development process
- Patterns in practices (project experience): Web services, mobile applications, etc.
Workshop Format
The workshop takes one full day during the EICS 2010 conference. The workshop will consist of short presentations by all workshop participants followed by in-depth group discussions on selected topics. The results of this group work will be presented and discussed in a closing plenary session.
Paper Submission
Papers must not exceed 4 pages in SIGCHI Conference Proceedings Format and address one or more of the above topics. Submissions with in-depth discussion of one topic are preferred above submissions with a broader topic. Usage of an illustrative example is encouraged. Both academic position papers and industrial experience papers are solicited.
All submitted papers will be reviewed by members of the program committee.Papers will be evaluated according to their significance, originality, technical content, style, clarity, and relevance to the workshop.
Microsoft Word document and Latex class file templates are available at: http://www.sigchi.org/chipubform
Please submit your contributions electronically in PDF format at http://www.easychair.org/conferences/?conf=peics2010
At least one author of each accepted paper is expected to attend the workshop. All accepted papers will be published electronically as CEUR proceedings.
Important Dates
- March 15, 2010: Paper submission
- March 29, 2010: Notification of acceptance
- April 10, 2010: Final paper
- May 3, 2010: Distribution of final papers
- June 20, 2010: Workshop Day
Organization (* main contact)
- Kai Breiner (University of Kaiserslautern, Germany)*
- Peter Forbrig (Univerity of Rostock, Germany)
- Kerstin Kloeckner (Fraunhofer IESE, Germany)
- Gerrit Meixner (German Research Center for Artificial Intelligence (DFKI), Germany)
- Ahmed Seffah (University of Lausanne, Switzerland)
- Marc Seissler (University of Kaiserslautern, Germany)
Program Commitee
- Russell Beale (University of Birmingham, UK)
- Jan Borchers (RWTH Aachen, Germany)
- Kai Breiner (University of Kaiserslautern, Germany)
- Peter Forbrig (University of Rostock, Germany)
- Kerstin Kloeckner (Fraunhofer IESE, Germany)
- Christian Kruschitz (University of Klagenfurt, Austria)
- Gerrit Meixner (German Research Center for Artificial Intelligence (DFKI), Germany)
- Kizito Mukasa (Fraunhofer IESE, Germany)
- Roland Petrasch (Beuth Hochschule für Technik Berlin, Germany)
- Ulf Schubert (DATEV eG, Germany)
- Ahmed Seffah (University of Lausanne, Switzerland)
- Marc Seissler (University of Kaiserslautern, Germany)
- Daniel Sinnig (Concordia University, Canada)
- Gerrit Van der Veer (Open University Netherlands, the Netherlands)
For further details please visit PEICS 2010. For further questions please contact us at Kai.Breiner@cs.uni-kl.de or Marc.Seissler@mv.uni-kl.de
Siehe auch
Ich bin gerade in der Communicatiosn of the ACM im Artikel "Alternate Interface Technologies Emerge" über eine interessante Idee von Chris Harrison und Scott Hudson gestolpert. Beide verfolgen den Ansatz für die Eingabe von Gesten die Kratzgeräusche von Fingernägeln auf realen Oberflächen zu verwenden. Sie nennen es Scratch Input.
Ist zwar eine spannende Idee, je nach Oberfläche kann das aber ein bisschen gewöhnungsbedürftig sein - man denke nur an das Geräusch "Fingernagel auf Tafel".
Scratch Input, an acoustic-based input technique that relies on the unique sound produced when a fingernail is dragged over the surface of a textured material, such as wood, fabric, or wall paint. We employ a simple sensor that can be easily coupled with existing surfaces, such as walls and tables, turning them into large, unpowered and ad hoc finger input surfaces.
Siehe auch

Screenshot: rdlinteraction.com
Ryan Lee hat eine Icon-Set namens "Gesturecons" veröffentlicht, was beim Entwurf von Multitouch-Wireframes hilfreich sein kann:
I started to look at wire-frame/ design approaches for this type of design and could not find a good visual language that would help me describe to clients how their interfaces would work. This led me to create a set of wire-framing gestural icons that I am calling “Gesturecons.” You can download the icons I created here.
Wie man die Gesturecons in Expression Blend einbinden kann, zeigt Clemens Lutsch auf seinem Blog: Gesturecons – Legende für Multitouch Interaction Design.
Siehe auch
Keri Vandeberghe von Microsoft's Office Design Group gibt in einem interessanten Artikel auf dem offiziellen Office-Blog Einblick in die Oberflächengestaltung von Office 2010 und stellt das neue Design der Programmicons vor.

Screenshot: blogs.technet.com/office2010
Designing and implementing the visuals for Microsoft Office goes beyond the icons and the age old desire simply to “make it look pretty”. It’s about bridging the gap between the familiar and the unknown, conveying and building on a brand, and helping users complete their daily tasks without getting in the way. Hopefully this quick overview has given you a better understanding of the visual refresh you’ll see in Microsoft Office 2010.
Screenshot: blogs.technet.com/office2010
The application icons have been re-designed for the release of Office 2010. The new icon designs respond to research that informs us that users can more easily associate icons by letter and color than by abstract design. We’ve adopted an alphabet system to bring a more uniform approach to the wide variety of Office family products.
Siehe auch
Office 2010: Visuals and Branding
Evolving the Backstage View
Microsoft Research und die University of California haben die Idee des Multitouch-Tisch weiterentwickelt und einen coolen Prototypen vorgestellt. Genial finde ich die Verknüpfung von realen Objekten mit dem virtuellen Interface des Tisches. Beispielsweise lassen sich Zeichnungen aus einem Skizzenbuch einfach auf die virtuelle Oberfläche ziehen.
Weitere Videos zum Pictionaire Multitouch-Tisch gibt es bei Slashgear zu sehen.
Siehe auch
Pictionaire multitouch table blends physical objects with digital work
Nun ist es offiziell. Meine Kollegen Martin Groß, Wolfgang Bonhag und ich werden im German Track auf der UPA 2010 International Conference einen Vortrag über den Einsatz von User Interface Patterns bei der Entwicklung von Business-Software halten.
In unserem Beitrag werden wir zeigen, wie UI Patterns bei DATEV eG eingesetzt werden, welche UI Patterns verwendet werden und wie diese evaluiert werden. Weiterhin werden wir das Zusammenspiel von UI Patterns als Software-Komponenten und dem DATEV Styleguide beleuchten und die aus unserer jahrelangen Erfahrung abgeleiteten Erfolgsfaktoren für den Einsatz von UI Patterns bei Business-Software vorstellen.