Balancing fidelity in prototyping


Screenshot: guuui.com

Henrik Olsen from guui.com about choosing the right level of graphic detail, interactivity, breadth and depth of Prototpyes.
“Many web development teams build prototypes that are too resource-demanding. The Q3 2005 issue of GUUUI takes a look at how to make the right trade-off between graphic detail, the level of interactivity and the breadth and depth of features covered by the prototype.
The conclusion:

  • Don’t get carried away in making the prototype look pretty
  • Keep interactivity at a medium to high level
  • Don’t compromise on breadth
  • Compromise as much as you can on depth”

Internetverweis

guuui.com: Balancing fidelity in prototyping

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