Sketching User Experiences: Getting the Design Right and the Right Design
This book covers sketching and early prototyping design methods for future products like cell phones that communicate with each other and other embedded systems, „smart“ appliances and things you only dream about. It promotes methods that help in the creativity as well as prototyping of new design, including sketching methods. It features full-colour production and chock full of case studies, examples, exercises and projects, and access to video clips that demonstrate some of the principles. Hardly a day goes by that we don’t see an announcement for a new product or technology that is going to make our lives easier, solve our problems, or make the world a better place. The reality is that few of these products survive, much less deliver on their promise. But are we learning from these expensive mistakes? This book’s goal is to inspire and encourage HCl and other design professionals to try new methods, test themselves with the exercises and projects and see an improvement in innovative interaction design that works. The result is a group of methods and process that successfully work in both HCl and design. This helps to give these fields a unity as well as a uniquely innovative way to design user experience.
Buxton, B. (2007): Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann